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Reklaim

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Devlog

  • A state system for complex movement mechanics
    February 14, 2021 by chrisn
    1
    #state machine, #unreal engine, #blueprints, #movement, #bunnyhop
    Here's a topic I'm really passionate about, because it lets you create interesting movement in your games while also keeping your codebase somewhat manageable ๐Ÿ˜Š If you've ever tried to add movement... Continue reading
  • 8 gamejam lessons learned during Reklaim development
    February 07, 2021 by chrisn
    1
    #unreal, #gamejam, #tips, #ue4, #reklaim
    Hello! Here's a compilation of things I either realized or knew and tried to abide by during the development of Reklaim . I hope you can find these tips useful during your own game development adventu... Continue reading
  • Genre Bash winner, soundtrack, future of Reklaim
    February 01, 2021 by chrisn#winner, #jam, #megajam, #release, #soundtrack, #ost, #devlog, #postmortem
    Reklaim has been chosen as a winner in Epic Megajam's modifier category - Genre Bash (mix of multiple genres) ๐ŸŽ‰ https://www.twitch.tv/videos/891575715?t=0h30m5s The development has been pretty taxi... Continue reading
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